Guild War cont..3
Sub-warfield of the Offensive Guild:
Sub-warfield of the Defensive Guild:
During the preparation period, the defensive players in the sub-warfield will be shown as “Dragon Knight”.
Members of the defensive guild can apply to be a dragon knight; likewise, the defensive players who have
already become a dragon knight can click the “Leave” button to quit the dragon knight position, and other guildmembers can apply to be the dragon knight.
Explanations to Guild War:
During the preparation period, a countdown to the guild war will show at the top of the guild war interface. 3 minutes before the guild war is the preparation period, when players from both guilds can enter the main warfield and sub-warfield and check participants’ info, but they cannot PK, duel, enter other battles or instances.
During the preparation period, the offensive players can apply to be a dragon knight or replace other dragon
knights. The HP of a player who becomes a dragon knight will sextuple the original, but other stats will remain the same, and such player will not appear on the player list of the defensive guild on the right. Players being as thedragon knight can attack the offensive players initiatively and the offensive players cannot check the info
of dragon knights. After the guild war starts, players are not allowed to apply to be a dragon knight or leave the position of dragon knight, but when players log off the game, their dragon knight position will not be affected. When the HP of the dragon that dragon knights belong to reduces to zero, these dragon knights will be forced to leave the dragon knight position and displayed as dead. When all dragon knights click the “Leave” button to leave the war field, the HP of the dragon that these dragon knights belong to will reduce to zero.
When the guild war starts, either guild can click the “Attack” button behind the opponent guild’s intro to launch a war. Once the war is launched, corresponding combat report will show instantly on the gaming interface of both the offensive guild and the defensive guild simultaneously. If the offensive guild wins the battle, it will
gain 1 war point, and if it goes to slay the dragon after several consecutive wins, it can gain attack bonus. If the defensive guild wins the battle, it will gain 1 war point and 2 dragon rage points.
After the skill cooldown, the offensive guild can click the “Slay” button under the dragon’s avatar to launch an attack against the dragon. If the “one hit” mode is displayed, players can launch one hit upon the dragon and the war ends. The damage inflicted by players’ dragon-slaying skills is directly related to their level and soul power.
Explanations to Siege War:
When the HP of all three guardian dragons reduces to zero and you click “Refresh” or Return to Main Warfield”, the main war field will change to the siege war mode, under which the offensive guild can attack the defensive guild’s buildings, as shown in the picture below:
On the siege war interface, players can see the details of both guilds’ members, the defensive guild’s buildings and their durability. Players in the offensive guild can click the “Attack” button to attack buildings of the defensive guild. There is a 40-second cooldown between two attacks. The damage inflicted by players on the guild buildings is directly related totheir level and soul power.
Every attack from the offensive guild will reduce a random building’s durability until the durability of such building reduces to zero. While attacking the building, players can also battle with the opponent guild’s players.